Date of Last Revision
2023-05-02 23:40:52
Major
Computer Science
Degree Name
Bachelor of Science in Computer Science
Date of Expected Graduation
Spring 2017
Abstract
In today’s world, gaming is ever growing in popularity. The amount of games is forever increasing and there are many genres of games to suit any player’s desires. I have created a game that generates explorable mazes. Originally written in Java as a 2D game, I translated it into C# and utilized the Unity game engine to make it 3D. The randomly generated mazes would allow players to have endless fun navigating through the different levels and customizing it to fit their preferences.
Research Sponsor
Timothy O'Neil
First Reader
Yingcai Xiao
Second Reader
Michael Collard
Recommended Citation
Baker, Kirsten, "Creating a Game with Procedural Generation" (2017). Williams Honors College, Honors Research Projects. 491.
https://ideaexchange.uakron.edu/honors_research_projects/491