College

College of Engineering and Polymer Science

Date of Last Revision

2026-05-07 06:09:01

Major

Electrical Engineering

Honors Course

Senior Design Project

Number of Credits

6

Degree Name

Bachelor of Science

Date of Expected Graduation

Spring 2026

Abstract

Air hockey, a popular arcade game, is traditionally designed for two players. This limits the game’s accessibility for individuals who wish to practice or enjoy it as a single player. To solve this problem, a robotic system was implemented to play air hockey against a human player. The speed and acceleration of the puck and mallet were measured from a game played between humans to inform the required movement capabilities of the robot. The robotic opponent implemented observes the location of the puck on the table using a camera and predicts where it will be in the future. A Cartesian gantry mechanism then moves the robot's mallet to intercept the puck. The prediction and movement capabilities allow the robot to play against its opponent with a skill level comparable to a human, capable of both defensive and offensive gameplay strategies. For a tailored challenge to the individual's liking, there is the option to adjust the difficulty of the robot, allowing a wider range of people to enjoy their experience while playing.

Research Sponsor

Michael Lichter

First Reader

Michael Lichter

Second Reader

Robert Veillette

Honors Faculty Advisor

Yilmaz Sozer

Proprietary and/or Confidential Information

No

Community Engaged Scholarship

No

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