Title
The Role of Virtual Experience in Consumer Learning.
Document Type
Article
Publication Date
Fall 2003
Abstract
Through a series of studies designed to explore important aspects of virtual experience, a new type of product affordances—virtual affordances—is proposed and tested empirically. In addition, the existing geometric and material product taxonomy is extended to include mechanical products within the classification structure. Utilizing these new concepts, 3-D product visualization is compared with traditional 2-D product representations and television advertising. The results largely support the proposition that 3-D product visualization is capable of influencing brand attitude and purchase intention for geometric and mechanical products within e-commerce environments.
Volume
13
First Page
395
Last Page
407
Recommended Citation
Daugherty, Terry, "The Role of Virtual Experience in Consumer Learning." (2003). Department of Marketing. 219.
https://ideaexchange.uakron.edu/marketing_ideas/219