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Abstract

This paper discusses the archival and information usage practices of characters within the 2022 video game Horizon Forbidden West. It considers how science fiction settings, particularly those based in post-apocalyptic futures with different technology and information practices, can help us reflect on how contemporary society interacts with information and determines its use. Furthermore, the paper explores the social responsibility informational professionals have toward the world around them through contrasting various groups and characters within the game, positing that the main group's actions are the most morally lauded within the game's narrative.

Digital Object Identifier (DOI)

10.35492/docam/10/1/7

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