Date of Graduation
Honors Research Project
Bachelor of Science in Computer Science
In today’s world, gaming is ever growing in popularity. The amount of games is forever increasing and there are many genres of games to suit any player’s desires. I have created a game that generates explorable mazes. Originally written in Java as a 2D game, I translated it into C# and utilized the Unity game engine to make it 3D. The randomly generated mazes would allow players to have endless fun navigating through the different levels and customizing it to fit their preferences.
Baker, Kirsten, "Creating a Game with Procedural Generation" (2017). Honors Research Projects. 491.